Пример #1
0
 void Start()
 {
     EquipManager                 = EquipManager.GetInstance();
     PlayerInput                  = PlayerInput.GetInstance();
     PlayerInput.UsedEquip       += HandleUse;
     PlayerInput.ReleasedTrigger += ReleasedTrigger;
 }
Пример #2
0
 private void ReadEquipModeltab()
 {
     EquipManager.GetInstance().LoadEquipModel(GetEquipInfo().PutWhere, GetEquipInfo().FBX, ui.Panel.gameObject);
 }