public void LoadFrameData() { m_LandLagFrames = data.m_LandLagFrames; m_TurnaroundFrames = data.m_TurnaroundFrames; m_InitialRunFrames = data.m_InitialRunFrames; m_TurnaroundAngleThreshold = data.m_TurnaroundAngleThreshold; m_MinInactiveFramesIoIdle = data.m_MinInactiveFramesIoIdle; m_JumpSquatFrames = data.m_JumpSquatFrames; m_TurnaroundDeaccelFrames = data.m_TurnaroundDeaccelFrames; m_JoystickVelocityToRun = data.m_JoystickVelocityToRun; m_MaxJumpHeightExtendFrames = data.m_MaxJumpHeightExtendFrames; m_NumberOfJumpsInAir = data.m_NumberOfJumpsInAir; m_NumberOfWallJumps = data.m_NumberOfWallJumps; m_NumberOfAirDodges = data.m_NumberOfAirDodges; m_DistanceToWallForWallJump = data.m_DistanceToWallForWallJump; m_WallJumpFrames = data.m_WallJumpFrames; m_FramesToJumpOfWallJump = data.m_FramesToJumpOfWallJump; m_PlatdropFrames = data.m_PlatdropFrames; m_MinVelocityToFastfall = data.m_MinVelocityToFastfall; m_TotalDodgeDuration = data.m_TotalDodgeDuration; m_DodgeStartupFrames = data.m_DodgeStartupFrames; m_DodgeEndLagFrames = data.m_DodgeEndLagFrames; m_WavedashFrames = data.m_WavedashFrames; physics.LoadPhysicsData(); }