private void UpdateInputs() { IsGrounded = physics.IsGrounded; playerInputMovementVector = playerInput.GetMovementVector(); cameraForward = playerInput.GetCameraForward(); joystickAngle = playerInput.GetJoystickAngle(); joystickVelocity = playerInput.GetJoystickVelocity(); angleDown = playerInput.GetAngleDownButton(); angleUp = playerInput.GetAngleUpButton(); angleDiff = physics.GetAngleDiff(playerInputMovementVector); jumpButtonHeld = playerInput.GetJumpButtonHeld(); jumpButtonDown = playerInput.GetJumpButtonDown(); fastFallHeld = playerInput.GetFastFallButtonHeld(); fastFallDown = playerInput.GetFastFallButtonDown(); dodge = playerInput.GetDodgeButtonDown(); normalAttackHeld = playerInput.GetNormalAttackButtonHeld(); normalAttackDown = playerInput.GetNormalAttackButtonDown(); specialAttackHeld = playerInput.GetSpecialAttackButtonHeld(); specialAttackDown = playerInput.GetSpecialAttackButtonDown(); chargeAttackHeld = playerInput.GetChargeAttackButtonHeld(); chargeAttackDown = playerInput.GetChargeAttackButtonDown(); pause = playerInput.GetPauseButtonDown(); inventory = playerInput.GetInventoryButtonDown(); cameraStickVector = playerInput.GetCameraStickVector(); }