Exemple #1
0
    public void LoadFrameData()
    {
        m_LandLagFrames             = data.m_LandLagFrames;
        m_TurnaroundFrames          = data.m_TurnaroundFrames;
        m_InitialRunFrames          = data.m_InitialRunFrames;
        m_TurnaroundAngleThreshold  = data.m_TurnaroundAngleThreshold;
        m_MinInactiveFramesIoIdle   = data.m_MinInactiveFramesIoIdle;
        m_JumpSquatFrames           = data.m_JumpSquatFrames;
        m_TurnaroundDeaccelFrames   = data.m_TurnaroundDeaccelFrames;
        m_JoystickVelocityToRun     = data.m_JoystickVelocityToRun;
        m_MaxJumpHeightExtendFrames = data.m_MaxJumpHeightExtendFrames;
        m_NumberOfJumpsInAir        = data.m_NumberOfJumpsInAir;
        m_NumberOfWallJumps         = data.m_NumberOfWallJumps;
        m_NumberOfAirDodges         = data.m_NumberOfAirDodges;
        m_DistanceToWallForWallJump = data.m_DistanceToWallForWallJump;
        m_WallJumpFrames            = data.m_WallJumpFrames;
        m_FramesToJumpOfWallJump    = data.m_FramesToJumpOfWallJump;
        m_PlatdropFrames            = data.m_PlatdropFrames;
        m_MinVelocityToFastfall     = data.m_MinVelocityToFastfall;
        m_TotalDodgeDuration        = data.m_TotalDodgeDuration;
        m_DodgeStartupFrames        = data.m_DodgeStartupFrames;
        m_DodgeEndLagFrames         = data.m_DodgeEndLagFrames;
        m_WavedashFrames            = data.m_WavedashFrames;

        physics.LoadPhysicsData();
    }