public void InstantiateWave() { wave = GameObject.Instantiate(enemyWave); EnemyWave script = wave.GetComponent <EnemyWave> (); if (script != null) { script.InitWave(this, enemiesSpeed); enemiesSpeed += enemiesSpeedUp; } }
public void InstantiateWave() { wave = GameObject.Instantiate(enemyWave); EnemyWave script = wave.GetComponent <EnemyWave> (); if (script != null) { script.InitWave(this, enemiesSpeed); enemiesSpeed += enemiesSpeedUp; } }