void CallEnemyWave() { EnemyWave wave = GetComponentInParent <EnemyWave> (); if (wave != null) { wave.DestoryEnemy(this); } }
void CallEnemyWave() { EnemyWave wave = GetComponentInParent <EnemyWave> (); if (wave != null) { wave.DestoryEnemy(this); } }