예제 #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            other.GetComponentInParent <PlayerMovement>().grabbableObjects
            .Add(gameObject);
        }

        if (other.tag == "Damaging" && other.gameObject.GetComponentInParent <BigEnemyBehaviour>())
        {
            myData.Death();
        }
    }