public override void Die() { base.Die(); Transform player = PlayerManager.instance.player.transform; CollisionObjects ColObj = player.GetChild(1).GetComponent <CollisionObjects>(); ColObj.items.Remove(this.gameObject); // Add ragdoll effect enemyAnimator.EnemyDie(); enemyNavigator.enabled = false; enemyCombat.enabled = false; enemyController.enabled = false; StartCoroutine(DestroyEnemy()); }