private IEnumerator IcebergCoroutine() { yield return(new WaitForSeconds(icebergFallSeconds)); Vector3 destructionPosition = icebergSpawner.endPosition.position; destructionPosition.y = 0; GameObject iceDestructionParticles = Instantiate(iceDestructionPrefab, destructionPosition, iceDestructionPrefab.transform.rotation); Destroy(iceDestructionParticles, 2f); List <GameObject> enemies = _enemyHolder.enemies; for (int i = enemies.Count - 1; i >= 0; i--) { EnemyDebuff enemyDebuff = enemies[i].GetComponent <EnemyDebuff>(); if (enemyDebuff != null) { enemyDebuff.Freeze(freezeDebuffDurationSeconds * effectMultiplier); } EnemyAnimator enemyAnimator = enemies[i].GetComponent <EnemyAnimator>(); if (enemyAnimator != null) { enemyAnimator.Pause(freezeDebuffDurationSeconds * effectMultiplier); } Health health = enemies[i].GetComponent <Health>(); health.Sub((int)(7f * effectMultiplier)); } }