/// <summary> /// DrawAssetNodes /// </summary> private void DrawAssetNodes() { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Build All AssetDiskMaping")) { EditorStrayFogExecute.ExecuteBuildAllAssetDiskMaping(); EditorStrayFogApplication.MenuItemQuickDisplayDialogSucceed("Build All AssetDiskMaping"); } EditorGUILayout.EndHorizontal(); }
static void EditorAssetDiskMapingMenuItem_EditorWindowBuildAllAssetDiskMaping() { if (EditorStrayFogApplication.IsExecuteMethodInCmd()) { EditorStrayFogExecute.ExecuteBuildAllAssetDiskMaping(); EditorStrayFogApplication.MenuItemQuickDisplayDialogSucceed(mcBuildAllAssetDiskMaping); } else { EditorWindowBuildAllAssetDiskMaping win = EditorWindow.GetWindow <EditorWindowBuildAllAssetDiskMaping>(mcBuildAllAssetDiskMaping); win.Show(); } }
/// <summary> /// 创建窗口枚举 /// </summary> void BuilderWindowEnum() { EditorStrayFogExecute.ExecuteBuildUIWindowSetting(); EditorStrayFogExecute.ExecuteBuildAllAssetDiskMaping(); EditorUtility.DisplayDialog("Builder Window Enum", "Builder Window Enum Success", "OK"); }