/// <summary>
 /// DrawAssetNodes
 /// </summary>
 private void DrawAssetNodes()
 {
     EditorGUILayout.BeginHorizontal();
     if (GUILayout.Button("Build Dynamic Dll"))
     {
         if (EditorStrayFogExecute.ExecuteBuildDynamicDll())
         {
             EditorStrayFogApplication.MenuItemQuickDisplayDialogSucceed("Build Dynamic Dll");
         }
         EditorStrayFogApplication.ExecuteMenu_AssetsRefresh();
     }
     EditorGUILayout.EndHorizontal();
 }