/// <summary> /// DrawAssetNodes /// </summary> private void DrawAssetNodes() { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Build Dynamic Dll")) { if (EditorStrayFogExecute.ExecuteBuildDynamicDll()) { EditorStrayFogApplication.MenuItemQuickDisplayDialogSucceed("Build Dynamic Dll"); } EditorStrayFogApplication.ExecuteMenu_AssetsRefresh(); } EditorGUILayout.EndHorizontal(); }