예제 #1
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 public virtual void Draw(float deltaT)
 {
     renderSystems.Run();
 }
예제 #2
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 private void Update()
 {
     _mainSystems?.Run();
 }
예제 #3
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 private void FixedUpdate()
 {
     _fixedUpdate?.Run();
 }
예제 #4
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 void Update()
 {
     _updateSystems?.Run();
 }
예제 #5
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 public virtual void Update() => updateSystems?.Run();
예제 #6
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 void Update() => _systems?.Run();
예제 #7
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 private void Update()
 {
     updateSystems.Run();
 }
예제 #8
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 public void update()
 {
     keyInputSystem?.update();
     cameraAndMouseHandler?.update();
     systems?.Run();
 }
예제 #9
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 public void Run()
 {
     RootSystems.Run();
     _debugger?.Debug();
 }
예제 #10
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 public virtual void Render(double time)
 {
     systems?.Run();
     fontRenderer.EndRender();
 }
예제 #11
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 private void Update()
 {
     _systems.Run();
     _world.RemoveOneFrameComponents();
 }
예제 #12
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 public void Tick()
 {
     _systems.Run();
     _world.EndFrame();
 }
 private void FixedUpdate()
 {
     _systems.Run();
 }
예제 #14
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 void Update()
 {
     systemsUpdate?.Run();
 }
예제 #15
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 private void Update()
 {
     systems.Run();
 }
예제 #16
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 void FixedUpdate()
 {
     _systemsFixed?.Run();
 }
예제 #17
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 private void FixedUpdate()
 {
     fixedSystems.Run();
     gameState.time += (long)(Time.fixedDeltaTime * 1000);
 }
예제 #18
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 public void update()
 {
     systems?.Run();
 }
예제 #19
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 public void Update()
 {
     _systems.Run();
 }
예제 #20
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 public virtual void Draw() => drawSystems?.Run();
예제 #21
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 private void LateUpdate()
 {
     _lateUpdateSystems.Run();
     _world.RemoveOneFrameComponents();
 }
예제 #22
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 private void Update()
 {
     _update?.Run();
 }
예제 #23
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 private void FixedUpdate()
 {
     _fixedUpdateSystems.Run();
 }
 void Update()
 {
     _systems?.Run();
 }
예제 #25
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 private void OnDrawGizmos()
 {
     gizmosSystems?.Run();
 }
예제 #26
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 void FixedUpdate()
 {
     _fixedUpdateSystems?.Run();
 }
예제 #27
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 public virtual void Update(float deltaT)
 {
     //Camera.Update();
     updateSystems.Run();
 }