Example #1
0
 public virtual void Draw(float deltaT)
 {
     renderSystems.Run();
 }
Example #2
0
 private void Update()
 {
     _mainSystems?.Run();
 }
Example #3
0
 private void FixedUpdate()
 {
     _fixedUpdate?.Run();
 }
Example #4
0
 void Update()
 {
     _updateSystems?.Run();
 }
Example #5
0
 public virtual void Update() => updateSystems?.Run();
Example #6
0
 void Update() => _systems?.Run();
Example #7
0
 private void Update()
 {
     updateSystems.Run();
 }
Example #8
0
 public void update()
 {
     keyInputSystem?.update();
     cameraAndMouseHandler?.update();
     systems?.Run();
 }
Example #9
0
 public void Run()
 {
     RootSystems.Run();
     _debugger?.Debug();
 }
Example #10
0
 public virtual void Render(double time)
 {
     systems?.Run();
     fontRenderer.EndRender();
 }
Example #11
0
 private void Update()
 {
     _systems.Run();
     _world.RemoveOneFrameComponents();
 }
Example #12
0
 public void Tick()
 {
     _systems.Run();
     _world.EndFrame();
 }
 private void FixedUpdate()
 {
     _systems.Run();
 }
Example #14
0
 void Update()
 {
     systemsUpdate?.Run();
 }
Example #15
0
 private void Update()
 {
     systems.Run();
 }
Example #16
0
 void FixedUpdate()
 {
     _systemsFixed?.Run();
 }
Example #17
0
 private void FixedUpdate()
 {
     fixedSystems.Run();
     gameState.time += (long)(Time.fixedDeltaTime * 1000);
 }
Example #18
0
 public void update()
 {
     systems?.Run();
 }
Example #19
0
 public void Update()
 {
     _systems.Run();
 }
Example #20
0
 public virtual void Draw() => drawSystems?.Run();
Example #21
0
 private void LateUpdate()
 {
     _lateUpdateSystems.Run();
     _world.RemoveOneFrameComponents();
 }
Example #22
0
 private void Update()
 {
     _update?.Run();
 }
Example #23
0
 private void FixedUpdate()
 {
     _fixedUpdateSystems.Run();
 }
 void Update()
 {
     _systems?.Run();
 }
Example #25
0
 private void OnDrawGizmos()
 {
     gizmosSystems?.Run();
 }
Example #26
0
 void FixedUpdate()
 {
     _fixedUpdateSystems?.Run();
 }
Example #27
0
 public virtual void Update(float deltaT)
 {
     //Camera.Update();
     updateSystems.Run();
 }