예제 #1
0
 public override void InitilalizeState(EHBaseAIController AIControllerOwner)
 {
     base.InitilalizeState(AIControllerOwner);
     OriginalPosition  = AIControllerOwner.transform.position;
     MovementComponent = AIControllerOwner.GetComponent <EHBaseMovementComponent>();
 }
예제 #2
0
 public override void InitilalizeState(EHBaseAIController AIControllerOwner)
 {
     base.InitilalizeState(AIControllerOwner);
 }
예제 #3
0
 public virtual void InitilalizeState(EHBaseAIController AIControllerOwner)
 {
     this.AIControllerOwner = AIControllerOwner;
     PlayerReference        = BaseGameOverseer.Instance.PlayerController.GetPlayerCharacter();
     bIsInitialized         = true;
 }