private void Start() { m_character = GetComponent <Character_Core>(); Debug.Assert(m_character, "OnDeathGameEvent Requires Character_Core!!!"); }
public void SendAttack(Character_Core characterToHit) { characterToHit.ReceiveHit(AccessWeaponStat((int)EWeaponStat.ALL_DAMAGE).GetCurrent(), GetOnHitEffectsFromUpgrades()); }
public void SetCharacter(Character_Core newCharacter) { m_character = newCharacter; }