예제 #1
0
 private void Start()
 {
     m_character = GetComponent <Character_Core>();
     Debug.Assert(m_character, "OnDeathGameEvent Requires Character_Core!!!");
 }
예제 #2
0
 public void SendAttack(Character_Core characterToHit)
 {
     characterToHit.ReceiveHit(AccessWeaponStat((int)EWeaponStat.ALL_DAMAGE).GetCurrent(), GetOnHitEffectsFromUpgrades());
 }
예제 #3
0
 public void SetCharacter(Character_Core newCharacter)
 {
     m_character = newCharacter;
 }