public override void InitilalizeState(EHBaseAIController AIControllerOwner) { base.InitilalizeState(AIControllerOwner); OriginalPosition = AIControllerOwner.transform.position; MovementComponent = AIControllerOwner.GetComponent <EHBaseMovementComponent>(); }
public override void InitilalizeState(EHBaseAIController AIControllerOwner) { base.InitilalizeState(AIControllerOwner); }
public virtual void InitilalizeState(EHBaseAIController AIControllerOwner) { this.AIControllerOwner = AIControllerOwner; PlayerReference = BaseGameOverseer.Instance.PlayerController.GetPlayerCharacter(); bIsInitialized = true; }