public void OnEndDrag(PointerEventData eventData) { Debug.Log("OnEndDrag"); this.transform.SetParent(parentToReturnTo); GetComponent <CanvasGroup>().blocksRaycasts = true; string location = dz.Decision(); Debug.Log(location); if (location == "Hand") { this.gameObject.GetComponent <Image>().sprite = spriteMae; } else { this.gameObject.GetComponent <Image>().sprite = spriteAto; } }