private void OnRoundEnd() { NoticeDisplayer.ShowMessage("Truck Unloaded!", 1.5f); Penguin.DisableCollisions(); Penguin.ClearBags(); DropZone.ClearBags(); m_state = mg_bc_EGameState.STATE_ROUND_TRANSITION; Truck.StartRoundTransition(OnRoundTransitionHalf, OnRoundTransitionEnded); }