// Start is called before the first frame update void Start() { GameObject displayhandler = GameObject.Find("DisplayUtil"); displayutil = displayhandler.GetComponent <DisplayUtil>(); displayutil.WrappedGetAndRenderInfo(WALLET); displayutil.WrappedGetAndRenderInfo(GACHA); }
public void DisplayNextMonsterInfo() { DestroyMonsterInfoClones(); displayutil.WrappedGetAndRenderInfo(MONSTER, monsterinfonextoffset); monsterinfonextoffset += 10; monsterinfobackoffset += 10; }
// Start is called before the first frame update void Start() { GameObject displayhandler = GameObject.Find("DisplayUtil"); displayutil = displayhandler.GetComponent <DisplayUtil>(); displayutil.WrappedGetAndRenderInfo(WALLET); displayutil.WrappedGetAndRenderInfo(MONSTER, INITIALOFFSET); displayutil.WrappedGetAndRenderInfo(USERNAME); }
// Start is called before the first frame update void Start() { GameObject displayhandler = GameObject.Find("DisplayUtil"); displayutil = displayhandler.GetComponent <DisplayUtil>(); // displayutil.WrappedGetAndRenderInfo(QUEST); displayutil.WrappedGetAndRenderInfo(PARTY); displayutil.WrappedGetAndRenderInfo(QUEST); }
IEnumerator Put(string url, string bodyJsonString) { UnityWebRequest request = new UnityWebRequest(url, "PUT"); byte[] bodyRaw = Encoding.UTF8.GetBytes(bodyJsonString); request.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw); request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer(); request.SetRequestHeader("Content-Type", "application/json"); yield return(request.Send()); DataContractJsonSerializerSettings settings = new DataContractJsonSerializerSettings(); settings.MaxItemsInObjectGraph = 10; string json = request.downloadHandler.text; Text Messageobj = GameObject.Find("Message").GetComponent <Text>(); if (request.responseCode == 201) { Messageobj.text = "UPDATEしたよ"; displayutil.WrappedGetAndRenderInfo(PARTY); } else // todo 配列で返ってきたパターンでちゃんと表示できるようにする { Messageobj.text = request.downloadHandler.text; } }
// Update is called once per frame void Update() { if (Executionflag) { displayutil.WrappedGetAndRenderInfo(WALLET); Executionflag = false; } }
// Start is called before the first frame update void Start() { GameObject displayhandler = GameObject.Find("DisplayUtil"); displayutil = displayhandler.GetComponent <DisplayUtil>(); displayutil.WrappedGetAndRenderInfo(PARTY); int offset = 0; StartCoroutine(DisplayMonsterToggle(offset)); }