public void Init() { originalPosition = transform.position; var data = shopWindow.upgradeData[this.upgrade]; priceText.text = "<c=money>$</c>" + DisplayUtil.InsertCommas(data.price); upgradeText.text = data.name; }
public void Init() { upgradeData = shopWindow.upgradeData[upgrade]; buyButton.buttonSignal.AddListener(OnBuyPressed); backButton.buttonSignal.AddListener(OnBackPressed); headerText.text = "SHOP > " + upgradeData.name; description.text = upgradeData.description; priceText.text = "<c=money>$</c>" + DisplayUtil.InsertCommas(upgradeData.price); }
public void ClosedEnter() { SaveAndRetrieveBestIncome(); paused = true; gameOver.SetActive(true); gameOver.GetComponentInChildren <UIButton>().buttonSignal.AddListener(RestartPressed); gameOverIncome.text = "Income: $" + DisplayUtil.InsertCommas(this.income); gameOverBestIncome.text = "Best Income: $" + DisplayUtil.InsertCommas(this.bestIncome); }
// Update is called once per frame void Update() { text.text = "$" + DisplayUtil.InsertCommas(GameManager.instance.income); }