// Start is called before the first frame update
    void Start()
    {
        GameObject displayhandler = GameObject.Find("DisplayUtil");

        displayutil = displayhandler.GetComponent <DisplayUtil>();

        displayutil.WrappedGetAndRenderInfo(WALLET);
        displayutil.WrappedGetAndRenderInfo(GACHA);
    }
Exemple #2
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    public void DisplayNextMonsterInfo()
    {
        DestroyMonsterInfoClones();

        displayutil.WrappedGetAndRenderInfo(MONSTER, monsterinfonextoffset);

        monsterinfonextoffset += 10;
        monsterinfobackoffset += 10;
    }
Exemple #3
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    // Start is called before the first frame update
    void Start()
    {
        GameObject displayhandler = GameObject.Find("DisplayUtil");

        displayutil = displayhandler.GetComponent <DisplayUtil>();

        displayutil.WrappedGetAndRenderInfo(WALLET);
        displayutil.WrappedGetAndRenderInfo(MONSTER, INITIALOFFSET);
        displayutil.WrappedGetAndRenderInfo(USERNAME);
    }
Exemple #4
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    // Start is called before the first frame update
    void Start()
    {
        GameObject displayhandler = GameObject.Find("DisplayUtil");

        displayutil = displayhandler.GetComponent <DisplayUtil>();

        // displayutil.WrappedGetAndRenderInfo(QUEST);
        displayutil.WrappedGetAndRenderInfo(PARTY);
        displayutil.WrappedGetAndRenderInfo(QUEST);
    }
    IEnumerator Put(string url, string bodyJsonString)
    {
        UnityWebRequest request = new UnityWebRequest(url, "PUT");

        byte[] bodyRaw = Encoding.UTF8.GetBytes(bodyJsonString);
        request.uploadHandler   = (UploadHandler) new UploadHandlerRaw(bodyRaw);
        request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
        request.SetRequestHeader("Content-Type", "application/json");

        yield return(request.Send());

        DataContractJsonSerializerSettings settings = new DataContractJsonSerializerSettings();

        settings.MaxItemsInObjectGraph = 10;

        string json       = request.downloadHandler.text;
        Text   Messageobj = GameObject.Find("Message").GetComponent <Text>();

        if (request.responseCode == 201)
        {
            Messageobj.text = "UPDATEしたよ";

            displayutil.WrappedGetAndRenderInfo(PARTY);
        }
        else   // todo 配列で返ってきたパターンでちゃんと表示できるようにする

        {
            Messageobj.text = request.downloadHandler.text;
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (Executionflag)
     {
         displayutil.WrappedGetAndRenderInfo(WALLET);
         Executionflag = false;
     }
 }
    // Start is called before the first frame update
    void Start()
    {
        GameObject displayhandler = GameObject.Find("DisplayUtil");

        displayutil = displayhandler.GetComponent <DisplayUtil>();

        displayutil.WrappedGetAndRenderInfo(PARTY);

        int offset = 0;

        StartCoroutine(DisplayMonsterToggle(offset));
    }