/// <summary> /// Clears the command pool. /// </summary> public void ClearCommandPool() { int textCounter = 0; DialogueScript.UpdateCommandsPool(); InterfaceScript.CommandPoolTextNumber = 0; foreach (Text commandPoolText in InterfaceScript.CommandPoolTexts) { commandPoolText.color = Color.white; } foreach (Text commandPoolText in InterfaceScript.CommandPoolTexts) { commandPoolText.text = textCounter < PlayerPrefs.GetInt("CommandsPool") ? "FREE SLOT" : "CLOSED SLOT"; textCounter++; } }