void Start() { headAngles = new Vector3[numberOfMovements]; index = 0; startingAngle = Camera.main.transform.eulerAngles; InvokeRepeating("MeasureHeadAngle", 0f, .001f); InvokeRepeating("ResetMovement", 0f, 5f); dialogue = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <DialogueManager>(); story = GameObject.FindGameObjectWithTag("MainLogic").GetComponent <ReadStory>(); dialogue.AddSentence(story.parts[story.getIndex()]); }
private void GotoNext(int yesOrNo) { (int, int, int, int)playerPersist; (string, string)choice = choiceManager.getNextAction(yesOrNo); Debug.Log("----AT PLAYER CONTROL"); Debug.Log(choice.Item1 + " " + choice.Item2); if (choice.Item1 == "question") { dialogue.AddSentence(choice.Item2); dialogue.DisplayNextSentence(); } else if (choice.Item1 == "minigame") { Debug.Log("WE MADE IT THIS FAR" + choice.Item2); playerPersist = choiceManager.getPersistInfo(); PlayerPrefs.SetInt("FirstItem", playerPersist.Item1); PlayerPrefs.SetInt("SecondItem", playerPersist.Item2); PlayerPrefs.SetInt("ThirdItem", playerPersist.Item3); PlayerPrefs.SetInt("FourthItem", playerPersist.Item4); SceneManager.LoadScene(choice.Item2); } }
private void MeasureMovement() { bool left = false, right = false, up = false, down = false; for (int i = 0; i < numberOfMovements; ++i) { if (headAngles[i].x < startingAngle.x - 5f && !up) { up = true; } else if (headAngles[i].x < startingAngle.x + 5f && !down) { down = true; } if (headAngles[i].y < startingAngle.y - 5f && !left) { left = true; } else if (headAngles[i].y < startingAngle.y + 5f && !right) { right = true; } } if (left && right && !(down && up)) { Debug.Log("No"); string[] words = story.parts[2 * story.getIndex() + 1].Split('#'); if (words.Length > 1) { if (words[1] == "solitude") { story.solitude++; } else if (words[1] == "group") { story.group++; } else { story.adoption++; } } if (words[0] == "Wisp") { story.setIndex(2 * story.getIndex() + 1); SceneManager.LoadScene("ShootingWispsMinigame"); } else if (words[0] == "Fog") { story.setIndex(2 * story.getIndex() + 1); SceneManager.LoadScene("WalkingToFogMinigame"); } else if (words[0] == "Puzzle") { if (story.solitude > story.adoption && story.solitude > story.group) { SceneManager.LoadScene("PuzzleIsolation"); } else if (story.adoption > story.solitude && story.adoption > story.group) { SceneManager.LoadScene("PuzzleAdoption"); } else if (story.group > story.adoption && story.group > story.solitude) { SceneManager.LoadScene("PuzzleGroup"); } else { int rand = Random.Range(0, 3); if (rand == 0) { SceneManager.LoadScene("PuzzleIsolation"); } if (rand == 1) { SceneManager.LoadScene("PuzzleAdoption"); } if (rand == 2) { SceneManager.LoadScene("PuzzleGroup"); } } } dialogue.AddSentence(words[0]); story.setIndex(2 * story.getIndex() + 1); dialogue.DisplayNextSentence(); } if (down && up && !(left && right)) { Debug.Log("Yes"); string[] words = story.parts[2 * story.getIndex() + 2].Split('#'); if (words.Length > 1) { if (words[1] == "solitude") { story.solitude++; } else if (words[1] == "group") { story.group++; } else { story.adoption++; } } if (words[0] == "Wisp") { story.setIndex(2 * story.getIndex() + 2); SceneManager.LoadScene("ShootingWispsMinigame"); } else if (words[0] == "Fog") { story.setIndex(2 * story.getIndex() + 2); SceneManager.LoadScene("WalkingToFogMinigame"); } else if (words[0] == "Puzzle") { if (story.solitude > story.adoption && story.solitude > story.group) { SceneManager.LoadScene("PuzzleIsolation"); } else if (story.adoption > story.solitude && story.adoption > story.group) { SceneManager.LoadScene("PuzzleAdoption"); } else if (story.group > story.adoption && story.group > story.solitude) { SceneManager.LoadScene("PuzzleGroup"); } else { int rand = Random.Range(0, 3); if (rand == 0) { SceneManager.LoadScene("PuzzleIsolation"); } if (rand == 1) { SceneManager.LoadScene("PuzzleIsolation"); } if (rand == 2) { SceneManager.LoadScene("PuzzleAdoption"); } if (rand == 3) { SceneManager.LoadScene("PuzzleGroup"); } } } dialogue.AddSentence(words[0]); story.setIndex(2 * story.getIndex() + 2); dialogue.DisplayNextSentence(); } StartCoroutine("WaitForInput"); }