public override void AddForce(float amount, ScrollDirection inputDirection) { if (inputDirection == ScrollDirection.vertical || inputDirection == ScrollDirection.any) { forceVertical.AddVelocity(amount); } if (inputDirection == ScrollDirection.horizontal || inputDirection == ScrollDirection.any) { forceHorizontal.AddVelocity(amount); } this.enabled = true; }
public override void AddForce(float amount, ScrollDirection inputDirection) { if (scrollDirection == ScrollDirection.horizontal && inputDirection == ScrollDirection.vertical) { return; } else if (scrollDirection == ScrollDirection.vertical && inputDirection == ScrollDirection.horizontal) { return; } force.AddVelocity(amount); this.enabled = true; }