private void Update() { OnUpdate(force.Update(Time.deltaTime)); if (force.Velocity == 0.0f) { Stop(); } }
private void Update() { OnUpdate(new Vector2( forceHorizontal.Update(Time.deltaTime), forceVertical.Update(Time.deltaTime))); if (forceHorizontal.Velocity == 0.0f && forceVertical.Velocity == 0.0f) { Stop(); } }