예제 #1
0
    //Called when the oppoenent is selected
    public void DoAttack()
    {
        Attacker.Target.currentMana -= SelectedMove.getCost();
        foreach (CreatureBattleStatusController Defender in Defenders)
        {
            string message;
            if (SelectedMove.execute(Attacker, Defender))
            {
                //attack hit
                message = Attacker.GetCreature().GetName() + " used " + SelectedMove.name + " on " + Defender.GetCreature().GetName() + ".";
                messageBoxActions.Enqueue(() => ShowMessage(message));
                //faint?
                if (Defender.GetCreature().currentActiveHealth <= 0)
                {
                    if (Defender.GetCreature().currentCriticalHealth <= 0)
                    {
                        messageBoxActions.Enqueue(() => ShowMessage(Defender.GetCreature().GetName() + " died!"));
                        messageBoxActions.Enqueue(() => Defender.Die());
                    }
                    else
                    {
                        messageBoxActions.Enqueue(() => ShowMessage(Defender.GetCreature().GetName() + " fainted!"));
                        messageBoxActions.Enqueue(() => Defender.Faint());
                    }
                }
            }
            else
            {
                //attack missed
                message = SelectedMove.name + " missed" + Defender.GetCreature().GetName() + ".";
                messageBoxActions.Enqueue(() => ShowMessage(message));
            }
        }
        resetSelection();

        messageBoxActions.Enqueue(() => EndTurn());
    }
예제 #2
0
    public float getModifier()
    {
        Type attackingPType = Attacker.GetCreature().getPType();
        Type attackingSType = Attacker.GetCreature().getSType();
        Type defendingPType = Defender.GetCreature().getPType();
        Type defendingSType = Defender.GetCreature().getSType();
        //Debug.Log(attackingPType);
        //Debug.Log(defendingPType);

        List <Type> strongMatchups = Matchups.getStrongTypeEffectiveness(this.Type);

        float weakTypeMultiplier = 1.0f; //default

        if (strongMatchups.Contains(defendingPType) && strongMatchups.Contains(defendingSType))
        {
            //if BOTH defending types are weak to attacking move type
            weakTypeMultiplier = 4.0f;
        }
        else if (strongMatchups.Contains(defendingPType) || strongMatchups.Contains(defendingSType))
        {
            //if ONE of the defending types is weak to the attacking move type
            weakTypeMultiplier = 2.0f;
        }

        List <Type> weakMatchups = Matchups.getWeakTypeEffectiveness(this.Type);

        float resistantTypeMultiplier = 1.0f; //default

        if (weakMatchups.Contains(defendingPType) && weakMatchups.Contains(defendingSType))
        {
            //if BOTH defending types are resistant to attacking move type
            resistantTypeMultiplier = 0.25f;
        }
        else if (weakMatchups.Contains(defendingPType) || weakMatchups.Contains(defendingSType))
        {
            //if ONE of the defending types is resistant to the attacking move type
            resistantTypeMultiplier = 0.5f;
        }

        float stabMultiplier = 1.0f; //default

        if (attackingPType == this.Type || attackingSType == this.Type)
        {
            //since moves only have 1 type only need to do an OR check
            stabMultiplier = 1.5f;
        }
        //dont need this

        /* else if (Matchups.getLinkedTypes(attackingType).Contains(this.Type)) {
         *  stabMultiplier = 1.5f;
         * } else if (Matchups.getUnlinkedTypes(attackingType).Contains(this.Type)) {
         *  stabMultiplier = 0.75f;
         * } */

        float critMultiplier = 1.0f;
        float random         = Random.Range(0, 1);

        if (this.CritChance > random)
        {
            critMultiplier = 2.0f;
        }
        Debug.Log("modifier values: " + resistantTypeMultiplier.ToString() + " " + weakTypeMultiplier.ToString() + " "
                  + stabMultiplier.ToString() + " " + critMultiplier.ToString());

        return(resistantTypeMultiplier * weakTypeMultiplier * stabMultiplier * critMultiplier);
    }