private void OnMouseDown() { if (defenderToSpawn && levelManager.bHasEnoughStars(defenderToSpawn.GetCost())) { SpawnDefender(GetClickToWorldPos()); } }
private void SpawnDefender(Vector2 defenderPosition) { Defender newDefender = Instantiate(defender, defenderPosition, Quaternion.identity) as Defender; newDefender.transform.parent = defenderParent.transform; resourcePool.SpendResources(defender.GetCost()); }
private void SpwanDefender(Vector2 position) { position.x = Mathf.RoundToInt(position.x); position.y = Mathf.RoundToInt(position.y); if (goldResource.GetGold() >= defenderPrefab.GetCost()) { goldResource.SpendGold(defenderPrefab.GetCost()); Instantiate(defenderPrefab, position, Quaternion.identity); } }
private void RevealImage() { SpriteRenderer renderer = GetComponent <SpriteRenderer>(); renderer.color = Color.white; CostDisplay costDisplay = FindObjectOfType <CostDisplay>(); costDisplay.SetCost(defenderPrefab.GetCost()); costDisplay.RevealPrice(); }
private void AttempToPlayDefender(Vector2 postionToSpawn) { StarTracker starTracker = FindObjectOfType <StarTracker>(); if (!HasADefenderAlready(postionToSpawn) && defender.GetCost() <= starTracker.GetStarCount()) { SpawnDefender(postionToSpawn); starTracker.DeductStars(defender.GetCost()); } else { starTracker.InsufficientStartAlert(); } }
private void SpawnDefender(Vector2 position) { if (!_defender) { return; } if (_starDisplay.HaveEnoughStarsToBuild(_defender.GetCost())) { var defender = Instantiate(_defender, position, Quaternion.identity); defender.transform.parent = _defendersParent.transform; _starDisplay.SpendStar(_defender.GetCost()); } }
private void OnMouseDown() { if (!defenderPrefab) { return; } if (starDisplay.isEnough(defenderPrefab.GetCost())) { starDisplay.SpendStars(defenderPrefab.GetCost()); InstantiateDefender(getPositionForDefender()); } }
private void DisplayCost() { cost = defenderCost.GetCost(); costDisplay = GetComponent <CostDisplay>(); textCost = costDisplay.GetComponentInChildren <Text>(); textCost.text = cost.ToString(); }
private void AttempToPlaceDefender() { if (!outOfBounds) { DefenderSpawner dsp = FindObjectOfType <DefenderSpawner>(); var CoinDisplay = FindObjectOfType <CoinDisplay>(); if (sellButton) { Defender placedDefender = dsp.getDefender(currentSpawnPos); if (placedDefender) { int defenderCost = placedDefender.GetCost(); CoinDisplay.Addcoins((int)(defenderCost * dsp.getSellFactor())); Destroy(placedDefender.gameObject); } } else { int defenderCost = defenderPrefab.GetCost(); if (CoinDisplay.Spendcoins(defenderCost)) { Spawn(); } } } }
private void LabelButtonWithCost() { Text costText = GetComponentInChildren <Text>(); if (costText) { costText.text = defenderPrefab.GetCost().ToString(); } }
private void AttemptToPlaceDefender(Vector2 coordinates) { var defenderCost = defender.GetCost(); if (resourceDisplay.haveEnoughResources(defenderCost)) { SpawnDefender(coordinates); resourceDisplay.SpendResources(defenderCost); } }
private void LabelButtonWithCost() { Text costText = GetComponentInChildren <Text>(); if (!costText) { Debug.LogError(name + " has no cost text, add some!"); } costText.text = defenderPrefab.GetCost().ToString(); }
private void CreateCostLabel() { Text costText = GetComponentInChildren <Text>(); if (!costText) { return; } costText.text = defenderPrefab.GetCost().ToString(); }
private void AttemptToPlaceSelectedDefender(Vector2 pos) { var defenderCost = defenderPrefab.GetCost(); if (resourseDisplay.GetGold() >= defenderCost) { SpawnDefender(pos); resourseDisplay.SpendGold(defenderCost); } }
private void AttemptToPlaceDefenderAt(Vector2 pos) { var coinsDisplay = FindObjectOfType <CoinsDisplay>(); int defenderCost = defender.GetCost(); if (coinsDisplay.HaveEnoughCoins(defenderCost)) { SpawnDefender(pos); coinsDisplay.RemoveCoins(defenderCost); } }
private void AttemptToPlace() { int cost = defender.GetCost(); if (moneyDisplay.HasMoney(cost)) { SpawnDefender(SnapToGrid(GetSquaredPos())); moneyDisplay.SpendMoney(cost); placeHighlight.SetActive(false); } }
private void UnitToolTip() { if (!unitCostText) { Debug.LogError(name + " has no cost text!"); } else { unitCostText.text = defenderPrefab.GetCost().ToString(); } }
private void SetButtonCost() { int cost = defender.GetCost(); costText = GetComponentInChildren <Text>(); if (!costText) { Debug.Log(costText.name); } this.costText.text = cost.ToString(); }
private void AttemptToPlaceDefenderAt(Vector2 gridpos) { var GoldDisplay = FindObjectOfType <GoldDisplay>(); int defenderCost = defender.GetCost(); if (GoldDisplay.HaveEnoughGold(defenderCost)) { SpawnDefender(gridpos); GoldDisplay.SpendGold(defenderCost); } }
private void SpawnDefender(Vector2 worldPos) { var defenders = FindObjectsOfType <Defender>(); starDisplay = FindObjectOfType <StarDisplay>(); if (defender) { if (starDisplay.GetStars() >= defender.GetCost()) { foreach (var item in defenders) { Vector2 pos = new Vector2(item.transform.position.x, item.transform.position.y); if (pos == worldPos) { return; } } PlaceDefender(worldPos); } } }
// Attempts to select a defender prefab to be spawned on click, and it's button to deselect it // Returns true if it was successfully selected public bool SelectDefender(Defender newDefender, DefenderButton newDefenderButton) { if (!currencyManager.Affords(newDefender.GetCost())) { return(false); } defender = newDefender; defenderButton = newDefenderButton; return(true); }
public void AttemptToPlaceDefender(Vector2 gridPos) { var money = FindObjectOfType <MoneyDisplay>(); var defenderCost = defender.GetCost(); if (money.EnoughMoney(defenderCost)) { money.RemoveMoney(defenderCost); var obj = Instantiate(defender, gridPos, Quaternion.identity); obj.transform.parent = defenderParent.transform; } }
private void SetButtonCoinsCostText() { TextMeshProUGUI costText = GetComponentInChildren <TextMeshProUGUI>(); if (!costText) { Debug.LogError(name + " has no cost text"); } else { costText.text = defenderPrefab.GetCost().ToString(); } }
private void DisplayCost() { Text costLabel = GetComponentInChildren <Text>(); if (costLabel) { costLabel.text = defenderPrefab.GetCost().ToString(); } else { Debug.LogError(name + " is missing cost text object!"); } }
void SpawnDefender() { if (!defender) { return; } CoinsDisplay coinsDisplay = FindObjectOfType <CoinsDisplay>(); if (!coinsDisplay) { return; } if (coinsDisplay.CanAfford(defender.GetCost())) { coinsDisplay.RemoveCoins(defender.GetCost()); var position = GetMouseWorldPosition(); var defenderObject = Instantiate(defender, position, Quaternion.identity); defenderObject.transform.parent = defenderParent.transform; SetSortingOrderByRowNumber(defenderObject, position); } }
private void AttemptToPlaceDefender(Vector2 gridPos) { if (defender) { int unitCost = defender.GetCost(); if (resources.HasResources(unitCost)) { SpawnDefender(gridPos); resources.SpendResources(unitCost); } } else { //TODO: play error sound to tell player he has to select a defender } }
private void OnMouseDown() { int cost = selectedDefender.GetCost(); Vector3 defenderPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); defenderPos.x = Mathf.Round(defenderPos.x); defenderPos.y = Mathf.Round(defenderPos.y); defenderPos.z = -1; if (resourceManager.IsEnough(cost) && !isFilled[Mathf.RoundToInt(defenderPos.x - 1), Mathf.RoundToInt(defenderPos.y - 1)]) { resourceManager.DecResources(cost); SpawnCurrentDefender(defenderPos); } else { resourceManager.FlashError(); } }
private void AttemptToPlaceDefenderAt(Vector2 gridPos) { var bankDisplay = FindObjectOfType <BankDisplay>(); float defenderCost = defender.GetCost(); if (bankDisplay.HaveEnoughCoins(defenderCost)) { foreach (Vector2 square in busySquares) { if (square == gridPos) { busySquare = true; } } if (!busySquare) { SpawnDefender(gridPos); bankDisplay.SpendCoins(defenderCost); } busySquare = false; } }
private void SpawnDefender(Vector2 position) { if (!defender) { return; } try { // Discount defender cost currencyManager.UpdateBy(-defender.GetCost()); Instantiate(defender, position, Quaternion.identity); } catch (InsufficientFundsException) { Debug.LogError("Attempted to place defender without enough funds"); } // Deselect defender defender = null; defenderButton.Deselect(); }
private void Start() { spriteRenderer.color = defaultColor; costText.text = defenderPrefab.GetCost().ToString(); }