public void AddPositiveEdgeStatement(Decision <TIn, TOut> decision, Decision <TIn, TOut> positiveDecision, bool thickLine = false) { var fromNode = $"{decision} [{decision.GetHashCode()}]"; var toNode = $"{positiveDecision} [{decision.GetHashCode()}]"; var properties = new Dictionary <Id, Id> { { "label", true.ToString() }, { "color", "green" } }; if (thickLine) { properties.Add("penwidth", "10"); } Graph = Graph.Add(new EdgeStatement(fromNode, toNode, properties.ToImmutableDictionary())); }
public override int GetHashCode() { int hash = 1; if (Died != false) { hash ^= Died.GetHashCode(); } if (Respawned != false) { hash ^= Respawned.GetHashCode(); } if (decision_ != null) { hash ^= Decision.GetHashCode(); } hash ^= path_.GetHashCode(); if (HatChanged != false) { hash ^= HatChanged.GetHashCode(); } if (ClothesChanged != false) { hash ^= ClothesChanged.GetHashCode(); } if (ShoesChanged != false) { hash ^= ShoesChanged.GetHashCode(); } if (WeaponChanged != false) { hash ^= WeaponChanged.GetHashCode(); } if (AccessoryChanged != false) { hash ^= AccessoryChanged.GetHashCode(); } hash ^= attackLocations_.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }