예제 #1
0
        private static FightState GetCurrentFightStateDefensive(Playfield p)
        {
            if (GameBeginning)
            {
                return(Decision.GameBeginningDecision(p, out GameBeginning));
            }

            if (!p.noEnemiesOnMySide())
            {
                return(Decision.EnemyIsOnOurSideDecision(p));
            }
            else if (p.enemyMinions.Count > 1)
            {
                return(Decision.EnemyHasCharsOnTheFieldDecision(p));
            }
            else
            {
                return(Decision.DefenseDecision(p));
            }
        }
예제 #2
0
 private static FightState GetCurrentFightStateRusher(Playfield p)
 {
     return(!p.noEnemiesOnMySide() ? Decision.EnemyIsOnOurSideDecision(p) : Decision.AttackDecision(p));
 }