public void Load(string file, GraphicsDevice graphicsDevice) { map = LoadMap(file, graphicsDevice); DebugRenderer.SetMap(map); var npcGroups = map.ObjectGroups.Where(g => g.Name.StartsWith("NPC")).ToList(); foreach (var npc in npcGroups) { string type = npc.Name.Split(' ')[1]; LoadNPC(type, npc.Objects); DebugRenderer.AddDebugObjectWorld(new DebugNPC(npcs.Last(), Color.Blue) { ShowVelocity = Color.CornflowerBlue, ShowAcceleration = Color.IndianRed, }); } }