void Loop(float dt) { if (enableDebug) { foreach (Hitbox hb in _hitBoxBounds) { _debugRenderer.AddDebugCollider(hb); } _debugRenderer.AddDebugCollider(players[0].hurtbox); _debugRenderer.AddDebugCollider(players[1].hurtbox); player1TB.Show(); player2TB.Show(); player1TB.RenderPlayerState(players[0]); player2TB.RenderPlayerState(players[1]); } else { player1TB.Hide(); player2TB.Hide(); } }