void Start() { // Enable Unity debug logging DebugManager.EnableDebugging(); // TEMP Utility.LoadLevel("MainMenu"); GuiBindInData guiBindInData = new GuiBindInData(null, null); guiBindInData.Content.SetValue("gameLoading", false); MainMenu.ApplyUIData(PlatformInfo.Current.GetDataForUI("splash"), guiBindInData.Content); GuiBindData guiBindData = GuiNode.Connect(this._layout, guiBindInData); this.mainWnd = guiBindData.GetTracker <GuiWindow>("startRoot"); this.mainWnd.Show(null, null); this.timer = this._time; }