Exemple #1
0
    void Start()
    {
        // Enable Unity debug logging
        DebugManager.EnableDebugging();

        // TEMP
        Utility.LoadLevel("MainMenu");

        GuiBindInData guiBindInData = new GuiBindInData(null, null);

        guiBindInData.Content.SetValue("gameLoading", false);
        MainMenu.ApplyUIData(PlatformInfo.Current.GetDataForUI("splash"), guiBindInData.Content);
        GuiBindData guiBindData = GuiNode.Connect(this._layout, guiBindInData);

        this.mainWnd = guiBindData.GetTracker <GuiWindow>("startRoot");
        this.mainWnd.Show(null, null);
        this.timer = this._time;
    }