// Update is called once per frame void Update() { // GAME OVER if (wilted) { restartCountdown -= Time.deltaTime; if (restartCountdown <= 0f) { SceneManager.LoadScene("SelectionScene"); } } energy = 1 + ((int)Mathf.Clamp(DayNightCycle.GetSunHeight(), 0, int.MaxValue) / 2); if (Input.touchCount > 0 && EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) { Touch touch = Input.GetTouch(0); audioControl.PlaySoundEffect(waterSound); //Update the Text on the screen depending on current position of the touch each frame //print("Touch Position : " + touch.position); waterLevel += fastGrow; if (meter_sld.value < 99f) { // Too slow for my patience, disabling this system for now. -David growth += fastGrow; //* energy *Time.deltaTime; CheckGrowthThresholds(); } } else if (Input.GetMouseButton(0) && EventSystem.current.IsPointerOverGameObject()) { audioControl.PlaySoundEffect(waterSound); waterLevel += fastGrow; if (meter_sld.value < 99f) { growth += fastGrow;// *energy*Time.deltaTime; CheckGrowthThresholds(); } } else { if (meter_sld.value > 0f) { waterLevel -= slowGrow; growth += slowGrow;// *energy*Time.deltaTime; CheckGrowthThresholds(); } } if (waterLevel >= meter_sld.maxValue) { meter_sld.value = meter_sld.maxValue; } else { meter_sld.value = waterLevel; } if (waterLevel < 1f || waterLevel >= meter_sld.maxValue) { wilt += 0.1f; } else if (wilt > 0f) { wilt -= 0.2f; } if (wilt > wilt3 && growthLvl == 4) { plant_anit.SetInteger("Wilt", 3); wilted = true; } else if (wilt > wilt2 && growthLvl == 4) { plant_anit.SetInteger("Wilt", 2); } else if (wilt > wilt1) { plant_anit.SetInteger("Wilt", 1); if (growthLvl < 4) { wilt = wilt1 - 5f; } } else if (wilt < recover2 && plant_anit.GetInteger("Wilt") == 2) { plant_anit.SetInteger("Wilt", 1); } else if (wilt < recover1 && plant_anit.GetInteger("Wilt") == 1) { plant_anit.SetInteger("Wilt", 0); } print(growth + " " + wilt); if (Input.GetMouseButton(0)) { if (mouseX != -1f && mouseY != -1f) { diffX = Input.mousePosition.x - mouseX; diffY = Input.mousePosition.y - mouseY; } if (diffX < -15f && diffY > -10f && diffY < 10f) { print("Swiped Left!"); } else if (diffX > 15f && diffY > -10f && diffY < 10f) { print("Swiped Right!"); } mouseX = Input.mousePosition.x; mouseY = Input.mousePosition.y; } else { mouseX = -1f; mouseY = -1f; diffX = -1f; diffY = -1f; } if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); print(touch.deltaPosition.x + " " + touch.deltaPosition.y); debug.text = "delta" + touch.deltaPosition.x + " " + touch.deltaPosition.y; if (touch.deltaPosition.x < -15f && touch.deltaPosition.y > -10f && touch.deltaPosition.y < 10f) { debug.text = "delta" + touch.deltaPosition.x + " " + touch.deltaPosition.y + " LEFT"; } else if (touch.deltaPosition.x > 15f && touch.deltaPosition.y > -10f && touch.deltaPosition.y < 10f) { debug.text = "delta" + touch.deltaPosition.x + " " + touch.deltaPosition.y + " RIGHT"; } //mouseX = Input.mousePosition.x; //mouseY = Input.mousePosition.y; } else { /*mouseX = -1f; * mouseY = -1f; * diffX = -1f; * diffY = -1f;*/ } }