void Awake() { invRef = FindObjectOfType <Inventory>(); dayRef = FindObjectOfType <DayNightCycle>(); player = FindObjectOfType <PlayerController>(); uiText[4].text = "DAYS: " + dayRef.GetDaysPassed().ToString(); uiText[5].text = "0" + dayRef.GetHour() + "0" + dayRef.GetMinute().ToString(); }
void SetNightSpawnCurrency() { spawnCurrency = Mathf.RoundToInt(15 * dayRef.GetDaysPassed() * 0.75f); }
void CheckDaysPassed() { uiText[4].text = "DAYS: " + dayRef.GetDaysPassed().ToString(); }