예제 #1
0
 protected internal override void Serialize(BinaryWriterEx bw, List <string> classNames)
 {
     DLVector.Write(bw, classNames, Vector1);
     DLVector.Write(bw, classNames, Vector2);
     DLVector.Write(bw, classNames, Vector3);
     DLVector.Write(bw, classNames, Vector4);
     DLVector.Write(bw, classNames, Vector5);
 }
예제 #2
0
 protected internal override void Deserialize(BinaryReaderEx br, List <string> classNames)
 {
     Vector1 = DLVector.Read(br, classNames);
     Vector2 = DLVector.Read(br, classNames);
     Vector3 = DLVector.Read(br, classNames);
     Vector4 = DLVector.Read(br, classNames);
     Vector5 = DLVector.Read(br, classNames);
 }
예제 #3
0
            internal override void AddClassNames(List <string> classNames)
            {
                base.AddClassNames(classNames);
                DLVector.AddClassNames(classNames);

                ParamList1.AddClassNames(classNames);
                ParamList2.AddClassNames(classNames);

                StateMap.AddClassNames(classNames);
                ResourceSet.AddClassNames(classNames);
            }
예제 #4
0
 internal override void AddClassNames(List <string> classNames)
 {
     base.AddClassNames(classNames);
     DLVector.AddClassNames(classNames);
 }