protected internal override void Serialize(BinaryWriterEx bw, List <string> classNames) { DLVector.Write(bw, classNames, Vector1); DLVector.Write(bw, classNames, Vector2); DLVector.Write(bw, classNames, Vector3); DLVector.Write(bw, classNames, Vector4); DLVector.Write(bw, classNames, Vector5); }
protected internal override void Deserialize(BinaryReaderEx br, List <string> classNames) { Vector1 = DLVector.Read(br, classNames); Vector2 = DLVector.Read(br, classNames); Vector3 = DLVector.Read(br, classNames); Vector4 = DLVector.Read(br, classNames); Vector5 = DLVector.Read(br, classNames); }
internal override void AddClassNames(List <string> classNames) { base.AddClassNames(classNames); DLVector.AddClassNames(classNames); ParamList1.AddClassNames(classNames); ParamList2.AddClassNames(classNames); StateMap.AddClassNames(classNames); ResourceSet.AddClassNames(classNames); }
internal override void AddClassNames(List <string> classNames) { base.AddClassNames(classNames); DLVector.AddClassNames(classNames); }