public void Disconnect() { if (_State != State.CONNECTED) { return; } _State = State.DISCONNECTED; _Packet.Disconnect(); }
public void Disconnect() { if (_state != State.Connected) { return; } _state = State.Disconnecting; _connection.Disconnect(); }
public void Disconnect() { if (state != State.CONNECTED || state != State.LOGGED_IN) { return; } SetState(State.DISCONNECTING); packet.Disconnect(); }
public void Disconnect() { // Debug.Log (" Disconnect : _State "+ _State); if (_State != State.CONNECTED) { return; } _State = State.DISCONNECTED; _Packet.Disconnect(); }