public void Disconnect()
 {
     if (_State != State.CONNECTED)
     {
         return;
     }
     _State = State.DISCONNECTED;
     _Packet.Disconnect();
 }
Beispiel #2
0
 public void Disconnect()
 {
     if (_state != State.Connected)
     {
         return;
     }
     _state = State.Disconnecting;
     _connection.Disconnect();
 }
 public void Disconnect()
 {
     if (state != State.CONNECTED || state != State.LOGGED_IN)
     {
         return;
     }
     SetState(State.DISCONNECTING);
     packet.Disconnect();
 }
Beispiel #4
0
 public void Disconnect()
 {
     //		Debug.Log (" Disconnect : _State "+ _State);
     if (_State != State.CONNECTED)
     {
         return;
     }
     _State = State.DISCONNECTED;
     _Packet.Disconnect();
 }