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C# (CSharp) DGTPacket.CreateRoom 예제들
프로그래밍 언어:
C# (CSharp)
클래스/타입:
DGTPacket
메소드/함수:
CreateRoom
hotexamples.com에서의 예제들:
1
C# (CSharp) DGTPacket.CreateRoom - 1개의 예제가 발견되었습니다
. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의
DGTPacket.CreateRoom
에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
자주 사용되는 메소드들
보기
숨기기
Disconnect(4)
Connect(3)
RequestPing(2)
ProcessEvents(2)
RequestSendCheckin(1)
RequestPlayerChangeMap(1)
RequestPlayersInfo(1)
RequestProjectileHit(1)
RequestRegister(1)
RequestRegisterFacebookData(1)
RequestRespawn(1)
RequestSendAcceptQuest(1)
RequestSendBulletInfo(1)
RequestSendChat(1)
BuildRequest(1)
RequestSendFloat(1)
RequestMovementPlayer(1)
RequestSendPlayerData(1)
RequestSendPlayerStatus(1)
RequestSendSuccesQuest(1)
RequestSendUpdateQuest(1)
RequestUpdatePlayerData(1)
SendFindMatch(1)
SendPlay(1)
SpawnUnitRequest(1)
RequestSendMonsterHurt(1)
RequestInventoryUpdateMoney(1)
RequestLogin(1)
RequestChangeEquipment(1)
ChangeDirectionRequest(1)
CreateRoom(1)
Hide(1)
Login(1)
Ready(1)
RequestAnswer(1)
RequestAuthentication(1)
RequestAuthenticationWithFacebook(1)
RequestBoard(1)
RequestCheckName(1)
CancelRoom(1)
RequestCreateCharacter(1)
RequestEnterWorld(1)
RequestExitWorld(1)
RequestGetItem(1)
RequestInputAxes(1)
RequestInventoryAdd(1)
RequestInventoryDecrease(1)
RequestInventoryIncrease(1)
RequestInventoryRemove(1)
UpdateUnitRequest(1)
자주 사용되는 메소드들
Disconnect (4)
Connect (3)
RequestPing (2)
ProcessEvents (2)
RequestSendCheckin (1)
RequestPlayerChangeMap (1)
RequestPlayersInfo (1)
RequestProjectileHit (1)
RequestRegister (1)
RequestRegisterFacebookData (1)
자주 사용되는 메소드들
RequestRespawn (1)
RequestSendAcceptQuest (1)
RequestSendBulletInfo (1)
RequestSendChat (1)
BuildRequest (1)
RequestSendFloat (1)
RequestMovementPlayer (1)
RequestSendPlayerData (1)
RequestSendPlayerStatus (1)
RequestSendSuccesQuest (1)
RequestSendUpdateQuest (1)
RequestUpdatePlayerData (1)
SendFindMatch (1)
SendPlay (1)
SpawnUnitRequest (1)
RequestSendMonsterHurt (1)
RequestInventoryUpdateMoney (1)
RequestLogin (1)
RequestChangeEquipment (1)
ChangeDirectionRequest (1)
자주 사용되는 메소드들
RequestSendUpdateQuest (1)
RequestUpdatePlayerData (1)
SendFindMatch (1)
SendPlay (1)
SpawnUnitRequest (1)
RequestSendMonsterHurt (1)
RequestInventoryUpdateMoney (1)
RequestLogin (1)
RequestChangeEquipment (1)
ChangeDirectionRequest (1)
CreateRoom (1)
Hide (1)
Login (1)
Ready (1)
RequestAnswer (1)
RequestAuthentication (1)
RequestAuthenticationWithFacebook (1)
RequestBoard (1)
RequestCheckName (1)
CancelRoom (1)
RequestCreateCharacter (1)
RequestEnterWorld (1)
RequestExitWorld (1)
RequestGetItem (1)
RequestInputAxes (1)
RequestInventoryAdd (1)
RequestInventoryDecrease (1)
RequestInventoryIncrease (1)
RequestInventoryRemove (1)
UpdateUnitRequest (1)
자주 사용되는 메소드들
CreateRoom (1)
Hide (1)
Login (1)
Ready (1)
RequestAnswer (1)
RequestAuthentication (1)
RequestAuthenticationWithFacebook (1)
RequestBoard (1)
RequestCheckName (1)
CancelRoom (1)
RequestCreateCharacter (1)
RequestEnterWorld (1)
RequestExitWorld (1)
RequestGetItem (1)
RequestInputAxes (1)
RequestInventoryAdd (1)
RequestInventoryDecrease (1)
RequestInventoryIncrease (1)
RequestInventoryRemove (1)
UpdateUnitRequest (1)
예제 #1
0
파일 보기
파일:
DGTProxyRemote.cs
프로젝트:
WarKu-Project/WarKu-Isometric-Edition
public void CreateRoom(int type) { packet.CreateRoom(type); }
x