void RenderInit()
    {
        objMesh = new CustomMesh(null, null);
        if (objMesh.loadFromObjectFile(Application.dataPath + objPath))
        {
            Debug.Log(".obj mesh successfuly loaded.");
        }
        else
        {
            Debug.LogError(".obj mesh failed to import.");
        }
        objMesh.position = new vec3(0, 0, 5);
        objMesh.rotation = new vec3(0, 0, 0);
        float fNear        = 0.1f;
        float fFar         = 1000.0f;
        float fFov         = 60f;
        float fAspectRatio = (float)height / (float)width;

        projMat = RenderMath.Matrix_MakeProjection(fFov, fAspectRatio, fNear, fFar);
    }