void RenderInit() { objMesh = new CustomMesh(null, null); if (objMesh.loadFromObjectFile(Application.dataPath + objPath)) { Debug.Log(".obj mesh successfuly loaded."); } else { Debug.LogError(".obj mesh failed to import."); } objMesh.position = new vec3(0, 0, 5); objMesh.rotation = new vec3(0, 0, 0); float fNear = 0.1f; float fFar = 1000.0f; float fFov = 60f; float fAspectRatio = (float)height / (float)width; projMat = RenderMath.Matrix_MakeProjection(fFov, fAspectRatio, fNear, fFar); }