예제 #1
0
    //Check to see if a given world point exists in the cylinder
    bool WorldPointInside(ref Mesh mesh)
    {
        CustomMesh customMesh = GetComponent <CustomMesh>();
        Vector3    worldPoint = new Vector3(0.0f, 1.0f, 0.0f);

        int[]     indices  = mesh.triangles;
        Vector3[] vertices = mesh.vertices;
        return(customMesh.ContainsWorldPoint(ref worldPoint, ref indices, ref vertices));
    }