예제 #1
0
    // Use this for initialization
    void Start()
    {
//		this.Segment ((int) testTargetDenominator);
        //		this.TargetSetter (testTargetNumerator, testTargetDenominator);
        //		this.PointerPointTo (testCurrentPointerNumerator, testCurrentPointerDenominator);
        enemyHealth = GetComponentInParent <EnemyHealth> ();
        currentPointerNumberLine = currentPointerNumberLineObject.GetComponent <CurrentPointerNumberLine> ();
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
//		this.Segment (testTargetDenominator);
//		this.TargetSetter (testTargetNumerator, testTargetDenominator);
//		this.PointerPointTo (testCurrentPointerNumerator, testCurrentPointerDenominator);

        this.resultsUI           = GetComponentInChildren <ResultsUI> ();
        enemyHealth              = GetComponentInParent <EnemyHealth> ();
        currentPointerNumberLine = currentPointerNumberLineObject.GetComponent <CurrentPointerNumberLine> ();
//		highlightRenderer = pointer.GetComponentInChildren<LineRenderer> ();
        highlightRenderer.enabled = false;

//		pauseController = GameObject.FindGameObjectWithTag ("GameController").GetComponent<PauseController> ();

        cameraZoom = Camera.main.GetComponentInChildren <CameraZoom> ();
        currentPointerNumberLine.HideSmallerFraction();
//		lineRenderer = GetComponent<LineRenderer> ();
    }