// Use this for initialization void Start() { // this.Segment ((int) testTargetDenominator); // this.TargetSetter (testTargetNumerator, testTargetDenominator); // this.PointerPointTo (testCurrentPointerNumerator, testCurrentPointerDenominator); enemyHealth = GetComponentInParent <EnemyHealth> (); currentPointerNumberLine = currentPointerNumberLineObject.GetComponent <CurrentPointerNumberLine> (); }
// Use this for initialization void Start() { // this.Segment (testTargetDenominator); // this.TargetSetter (testTargetNumerator, testTargetDenominator); // this.PointerPointTo (testCurrentPointerNumerator, testCurrentPointerDenominator); this.resultsUI = GetComponentInChildren <ResultsUI> (); enemyHealth = GetComponentInParent <EnemyHealth> (); currentPointerNumberLine = currentPointerNumberLineObject.GetComponent <CurrentPointerNumberLine> (); // highlightRenderer = pointer.GetComponentInChildren<LineRenderer> (); highlightRenderer.enabled = false; // pauseController = GameObject.FindGameObjectWithTag ("GameController").GetComponent<PauseController> (); cameraZoom = Camera.main.GetComponentInChildren <CameraZoom> (); currentPointerNumberLine.HideSmallerFraction(); // lineRenderer = GetComponent<LineRenderer> (); }