예제 #1
0
        public Village(long playerId)
        {
            android_client = true;

            respawnVars = new RespawnVars()
            {
                secondsFromLastRespawn = 10,
                respawnSeed = 10,
                obstacleClearCounter = 10,
                time_to_gembox_drop = 10,
                time_in_gembox_period = 10
            };
            newShopBuildings = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
            newShopTraps = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0 };
            newShopDecos = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
            last_league_rank = 0;
            last_league_shuffle = 0;
            last_news_seen = 10;
            edit_mode_shown = false;
            war_tutorials_seen = false;
            war_base = false;
        }
예제 #2
0
        public Village(long playerId)
        {
            android_client = true;

            respawnVars = new RespawnVars()
            {
                secondsFromLastRespawn = 10,
                respawnSeed            = 10,
                obstacleClearCounter   = 10,
                time_to_gembox_drop    = 10,
                time_in_gembox_period  = 10
            };
            newShopBuildings    = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
            newShopTraps        = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0 };
            newShopDecos        = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
            last_league_rank    = 0;
            last_league_shuffle = 0;
            last_news_seen      = 10;
            edit_mode_shown     = false;
            war_tutorials_seen  = false;
            war_base            = false;
        }