private void Awake() { if (this != instanceScWarpScences) { Destroy(this.gameObject); } else { DontDestroyOnLoad(this.gameObject); } this.lgc = new CsNormalLogicDesignOfCommon(); this.logicScene = new CsNormalLogicDesignOfSceneStaging(); }
private void Awake() { this.lgc = new CsNormalLogicDesignOfCommon(); }
// Start is called before the first frame update void Start() { this.logicCommon = new CsNormalLogicDesignOfCommon(); this.logicHitObject = new CsNormalLogicDesignOfHitObject(); }