private void Awake()
    {
        if (this != instanceScWarpScences)
        {
            Destroy(this.gameObject);
        }
        else
        {
            DontDestroyOnLoad(this.gameObject);
        }

        this.lgc        = new CsNormalLogicDesignOfCommon();
        this.logicScene = new CsNormalLogicDesignOfSceneStaging();
    }
 private void Awake()
 {
     this.lgc = new CsNormalLogicDesignOfCommon();
 }
 // Start is called before the first frame update
 void Start()
 {
     this.logicCommon    = new CsNormalLogicDesignOfCommon();
     this.logicHitObject = new CsNormalLogicDesignOfHitObject();
 }