// Start is called before the first frame update void Start() { this.scTimer = lgc.GetComponentScriptInGameObject <ScTimer>(CsNormalLevelDesignOfTimer.GAMEOBJECTS_TIMER); this.fadeInCoroutine = FadeIn(); this.fadeOutCoroutine = FadeOut(); this.fadeSpeed = 0.75f; StartCoroutine(fadeInCoroutine); SceneManager.sceneLoaded += FadeInStart; this.scOprPlyer = lgc.GetComponentScriptInGameObject <ScOperationPlayer>(CsNormalLevelDesignOfBall.GAMEOBJECTS_SP_BALL); }
// Start is called before the first frame update void Start() { this.scWrpScn = lgc.GetComponentScriptInGameObject <ScWarpScences>(CsNormalLevelDesignOfCommon.GAMEOBJECTS_MANAGE_OBJECT); this.scOprPlyer = lgc.GetComponentScriptInGameObject <ScOperationPlayer>(CsNormalLevelDesignOfBall.GAMEOBJECTS_SP_BALL); this.scTimer = lgc.GetComponentScriptInGameObject <ScTimer>(CsNormalLevelDesignOfTimer.GAMEOBJECTS_TIMER); }
// Start is called before the first frame update void Start() { this.scWrpScn = lgc.GetComponentScriptInGameObject <ScWarpScences>(CsNormalLevelDesignOfCommon.GAMEOBJECTS_MANAGE_OBJECT); this.keyPushFlag = false; }