void Start() { int i; numAxes = i = axes.Length; _aHandles = new CrossPlatformInputManager.VirtualAxis[numAxes]; for (i = 0; i < numAxes; ++i) { _aHandles[i] = CrossPlatformInputManager.VirtualAxisReference(this, axes[i], true); } numButtons = i = buttons.Length; _bHandles = new CrossPlatformInputManager.VirtualButton[i]; for (i = 0; i < numButtons; ++i) { _bHandles[i] = CrossPlatformInputManager.VirtualButtonReference(this, buttons[i], true); } m_ButtonsPrev = m_Buttons = 0; /*-----Joystick CallBack Mode .Android Platform-----*/ #if !UNITY_EDITOR && UNITY_ANDROID AndroidJavaClass player = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = player.GetStatic <AndroidJavaObject>("currentActivity"); CInputListenerCallBack AdListenerCB = new CInputListenerCallBack(); activity.CallStatic("SetListenerCB", AdListenerCB); #endif }
public virtual int InitInput() { // Check number of virtual elements. if (numAxes < 0) { numAxes = axes.Length; } if (numButtons < 0) { numButtons = buttons.Length; } // Register virtual elements. mapInput = new Dictionary <string, EntryString>(numAxes + numButtons); int i; // VirtualAxis _aHandles = new CrossPlatformInputManager.VirtualAxis[numAxes]; for (i = 0; i < numAxes; ++i) { CrossPlatformInputManager.VirtualAxis va = null; //va = CrossPlatformInputManager.VirtualAxisReference(axes[i].key); va = CrossPlatformInputManager.VirtualAxisReference(this, axes[i].key, true); _aHandles[i] = va; mapInput.Add(axes[i].key, axes[i]); } // VirtualButton _bHandles = new CrossPlatformInputManager.VirtualButton[numButtons]; for (i = 0; i < numButtons; ++i) { _bHandles[i] = CrossPlatformInputManager.VirtualButtonReference(this, buttons[i].key, true); mapInput.Add(buttons[i].key, buttons[i]); } return(0); }
private void ResetButton(ref CrossPlatformInputManager.VirtualButton button, string buttonName) { if (!CrossPlatformInputManager.ButtonExists(buttonName)) { button = new CrossPlatformInputManager.VirtualButton(buttonName); CrossPlatformInputManager.RegisterVirtualButton(button); } else { button = CrossPlatformInputManager.VirtualButtonReference(buttonName); } }
void Start() { int i; numAxes = i = axes.Length; _aHandles = new CrossPlatformInputManager.VirtualAxis[numAxes]; for (i = 0; i < numAxes; ++i) { _aHandles[i] = CrossPlatformInputManager.VirtualAxisReference(this, axes[i], true); } numButtons = i = buttons.Length; _bHandles = new CrossPlatformInputManager.VirtualButton[i]; for (i = 0; i < numButtons; ++i) { _bHandles[i] = CrossPlatformInputManager.VirtualButtonReference(this, buttons[i], true); } m_ButtonsPrev = m_Buttons = 0; }